//NPC /d/city/npc/xianren.c
#include <ansi.h>
inherit NPC;
void greeting(object ob);
void create()
{
        set_name("小混混", ({ "xiao hunhun", "xiao", "hunhun" }));
        set("long", "他是扬州里的小混混，整天闲着没事干。\n");
        set("gender", "男性");
        set("age", 15);
        set("attitude", "friendly");
        set("shen_type", -1);

        set("per", 15);
        set("str", 15);
        set("int", 14);
        set("con", 15);
        set("dex", 16);
        set("qi", 100);
        set("max_qi", 100);
        set("jing", 100);
        set("max_jing", 100);
        set("neili", 10);
        set("max_neili", 10);
        set("combat_exp", 200);

        set_skill("unarmed", 10);
        set_skill("dodge", 10);
        set_skill("parry", 10);
        set("startroom","/d/city/nandajie1");

        set("chat_chance", 10);
        set("chat_msg", ({
                "小混混唱道: 一二三四五，上山打老虎，老虎没吃饭，专吃大坏蛋！\n",
                "小混混哼道: 大事不好，房子要倒，母猪母猪，我看你往哪跑？！\n",
                (: random_move :)
        }) );

        setup();
        carry_object("/clone/misc/cloth")->wear();
}